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Top Three Reasons Why EA Got CFB25 Dynasty Mode Right

College Football 25 Dynasty Mode Deep Dive

One of the most anticipated moments of the lead-up to College Football 25’s release in just a couple of weeks was seeing what “Dynasty Mode” would look like in action.

It was undoubtedly the most popular game mode in previous versions of the college football video game series and should be yet again with this new title.

With that, it should come as no surprise that EA’s Deep Dive on this particular topic was exhaustive—it included a 6-minute video and a 17,000-word article explaining the game mode in painstaking detail.

It didn’t take long to realize that this mode was where the vast majority of the last three years of development had been spent, and it will certainly be the feature that promises to make this the best football-centric video game that we might’ve ever seen.

 

There are so many reasons why it appears that EA has it the proverbial nail on the head with their take on “Dynasty Mode,” but here are the Top Three.

The Coach Progression System

One of the most promising and in-depth aspects of the new Dynasty Mode is how each player can build their coach.

After talking with several current and former coaches, EA found out that they fit into three main archetypes: recruiters, motivators, and tacticians. While there are some coaches who are hybrids between two of the categories, no coach is great at all three aspects.

After breaking down hundreds of coaches, two things were loud and clear: no coach was great at everything and there is no single path to being a great coach.

After a ridiculous amount of research, EA came up with the three goals that will help build the best coach experience possible in the game.

  • Just like the real world, no coach could be great at everything.
  • A rock, paper, and scissors relationship between coach types with no dominant progression path.
  • Coordinators and how you build your staff matter.

In order to progress your coach in any of the chosen skill trees, players will have to complete Coach XP Goals, whihc can be single game, weekly, season, or career goals. The four categories of Coach XP Goals are: Draft, Game, Recruiting, and Stats.

On top of building out your coach however see fit, you also have to be mindful of what kinds of assistant coaches you have and what their strengths are. Do you find coaches that are skilled in areas where you aren’t, or do you bring in coaches that are cut from a similar cloth in order to maximize your effectiveness in certain areas?

This progression system in insanely detailed and offers a replayability that we’ve just never seen in a college football video game.

 

The Incredible but Manageable Depth of Recruiting

Over the last several editions of NCAA Football, the recruiting aspect of the game made a few changes. In some instances, it was almost too much, requiring an incredible amount of time and effort and too tedious to really enjoy after two or three cycles.

Then, in the latest version of the game (NCAA14), it was dialed back so far that there was almost no depth to that aspect of the game, and ultimately, it felt like it was something that the dynasty could’ve continued without and would’ve been just fine.

Well, in College Football 25, the development team has found a way to balance out the system and give players an immersive recruiting experience that doesn’t feel so tedious that it takes away the enjoyment of the game.

Here’s a 10,000-foot view of things.

Every cycle, there are 3,500 recruits that you’ll have to sift through to fill up your draft board. Recruiting pipelines — which are now 50 different regions rather than just states — will have different schools that essentially “run the roost” in that area.

Every recruit is unique, and what’s important to them will be determined by their “My School Grades.” There are 14 categories that will be graded (from D- to A+), and how your school meets their grades will determine how successful you might be at recruiting them.

 

The recruiting process in CFB25 is broken into three distinct phases: Discovery, Pitch, and Close.

Discovery is the initial phase of locating targets who fit your program and getting familiar with their skills and what is important to them.

The pitch phase starts when you’ve made it into a recruit’s Top 5. This is when you get the chance to really sell your program. How well a school aligns with a prospect’s motivations will determine how successful they are in this phase.

Finally, there’s the close phase, which is when you try and earn a verbal commitment and then, hopefully, get a signature on National Signing Day.

There is WAY more to it than that, but that’s what EA’s article is for.

The Dynasty Motto

As I dove into the first portion of this incredible explanation, something became immediately evident to me: this team of developers actually cares about its community. While that might seem unimportant to some, I can assure you that nothing will ruin a game and its following more quickly than a dev team remaining totally disconnected from what a game’s fan base is asking for.

A shining example of this, ironically, is Madden. While there is still a faction of players who will continue to play the microtransaction-laden monstrosity that we’ve seen over the past several years, there’s probably not a game out there that has suffered from a lack of innovation and depth more in recent years than Madden. That’s why so many were worried about EA being the company that was designing this game.

However, in the very first section of this breakdown, we see that this team took the time to really see what the community wanted to see in this game.

When we were in the early stages of designing Dynasty Mode, we talked with members of the community, college football experts and coaches, read hundreds of blog posts and tweets, and watched countless wishlist videos,” the release reads. “We knew how important Dynasty was to our community and we heard loud and clear that our players wanted a deep experience that is representative of the current college football landscape where roster management and talent acquisition are at the forefront of successful programs.

With this in mind, we anchored our experience around three core pillars: “Build Your Coach,” “Build Your Program,” and “Deliver the World of College Football.”

After an explanation of what each of those pillars means, we get the team’s motto, which brings it all home.

Underlying our three core pillars was one singular motto: “Satisfy the Core Community” because “This is THEIR game.”

From what I have gathered thus far, this feels exactly like the kind of game that the CFB25 community has been hoping for, and for that reason, it feels like it’s safe to get your hopes up for this one.

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